

Combat systems are familiar but with just enough new mechanics and quality of life improvements layered on top to make going back to Nioh 1 more difficult. Nioh 2 also leans more heavily into the fantastical elements, which also lets them do more interesting things with stage design. Nioh 2's stages largely get better, or at the very least, a few of the very best are saved for the end. In Nioh 1, you felt the Dark Souls inspirations for the overall stage design for roughly the first half of the game, and then it just falls away in favor for simpler and more linear, less interesting stages. Especially combat, enemy variety, encounter design, and level design. In every other possible sense, the game is anything from a modest to a tremendous improvement over the original. But those are the only real knocks I have against the game.

Trash mobs hit harder than any of the bosses in this game, making the journey to getting to the bosses generally more difficult than that of Nioh 1, but Nioh 2's bosses are generally way easier than Nioh 1's. The difficulty tuning is also pretty whack. The new player on-boarding is even rougher than it was the first time around (unless, of course, you played Nioh 1, in which, you'll have a much easier time picking up where you left off and learning the new stuff), and the story is just as poorly told as ever.

Nioh 2 1.22 Patch#
So being the best at ki damage was its only real value, and patch 1.20 caused its ki damage to nosedive hard where it didn't do noticeably more ki damage than other cores anymore.Platinumed both on PS4 and I think Nioh 2 is a vastly superior game. The fixed stats on it are really bad and it's slow and awkward and has this really long delay after use before you can use another yokai skill, and there's also that bug where it causes your hitbox to be much larger than it should be temporarily after use. I thought it was said the ki damage Gozuki did was intended. I'm also still confused about what happened to Gozuki.
Nioh 2 1.22 series#
Would also be nice if some very long-running bugs from the series got fixed before all is said and done, like the occasional item shortcut input being dropped. With all the different things that compose a build now, it's a lot of RNG to get stuff for each equipment slot, and if your build relies on specific effects on your soul cores it's very painful to try out the new soul cores when the odds of getting one with the right effect are very, very slim. Because Nioh started with a lot of cool features that helped ease the dreadful RNG loot games often run into late game, but all those features kinda don't have any value anymore and you're just left to hoping the exact thing you want drops, which in some cases is like winning the lottery even using things like Lucky Drop, makes sifting through all the drops depressing because it's just nonstop disappointment. I don't suppose you know if the game will still get patches/support or if this is kind of the end 'til the remaster? Especially if there's any hope of them changing/adding some things that make the whole loot grind less extremely RNG like it used to be. Not sure if that was intended and a mistranslation or what.

The last patch only stated it fixed Amplification affecting Empowered Ninjutsu, but it also stopped affecting Empowered Onmyo despite being an Onmyo Mystic art which was a shame. I hope the Empowered Onmyo duration is closer to what it was with Amplification before the last patch. Oh, really nice to get English patch notes this fast.
